Tag Archives: Linden Lab

Wow! LL buys XstreetSL & OnRez. My predictions on the outcome….

Seems everybody is talking about the new deal. I looked around at the info out there and now I am starting to develop an idea in my mind of what the likely outcome will be. Here’s my thoughts on various facets of the matter…..

Un-needed load from Web-to-SL communications:

Right now these two market websites operate by requesting communications from outside Second Life. It has never been an optimally functioning system. More of a clever hack to get it to work at all. The way LSL operates, there is all kinds of delays, transactions get lost, items get misdelivered.

And now all that extra communication from offworld is only a big un-needed load of database queries to slow everything down — now Xstreet has been eaten by Linden Labs — this way of communicating will be first to go.

Expect “Magic Box” to be eliminated:

Why have these boxes talking to SL, from outside of SL anymore? I suspect there will be a simple checkbox on the prim, similar to how “show in search” is implemented now. Getting rid of these boxes eliminates load and would be a very logical solution for LL to implement.  When you checked this box, you might get a pop-up window saying “To list your item on Xstreet, please visit the Xstreet marketplace to write a description & add your product pictures.  Otherwise your item will not be listed!“.  They’d have to do something like that, to save the Xstreet marketplace from being swamped with blank/incomplete listings.

Selling Xstreet SL items from your inworld inventory:

Don’t bet on it. Seems the popular theory….. I’ve read a few people theorizing that LL will set things up this way, eventually. Sorry, don’t think so….. not gonna happen….

Firstly, can your inventory currently be active in any way, or “For Sale” now from your inventory? NO. Secondly, imagine you are Linden Labs. Your business is selling land and prims. So would you then allow these items to sell, when not placed out inworld? I’m guessing no. A lot of owners of tiny shops will have to work something out there to replace their single inworld prim (their magic box) with theiritems placed out inworld on their newly purchased little plot of land, I’m guessing.

Staying ahead of the game:

Buying XstreetSL, with the years of development behind it and thriving marketplace of merchants/customers, pulls Linden Lab another big leap ahead of the competition. If LL had not bought Xstreet, some other grid could have eventually in future seized control of it, and even delisted all the SL stuff (if they wanted to be real nasty). VirtuaTrade, as far as I understood, was planning on dealing with other grids…… Now the other grids get nada…. they got to develop their own stuff, or use so-far-nonexistent third-party sites — this is assuming any of them actually develop a working economic system in the first place — which none have really accomplished properly yet.

Exciting time…… My advice: roll with the change (whatever happens) and try to make the best of it.


Linden Lab developing long-term plan.

The Linden Blog notes that the recent embarrassing level of crashing & outages is highlighting to Linden Labs the need for scalability.

Scalability shouldn’t be confused with land mass, which there is planty of. The problem is only so many people can get online at once right now…… about 80000 tops!

FJ Linden explains in technical language the tight situation. Basically Second Life is at a bottleneck. It needs to be scaled up big time!

Imagine you have a burger stand, that to your surprise becomes amazingly popular. At first, everything is going well. You can serve people in a timely manner, and the place is packed.

Then a problem arises. Your customer base keep multiplying exponentially! (In this world, the entire globe can travel to your door easily without commuting.) So people are lining up at the door & down the street.

Seems good, but you can only serve so many people so quickly! Your kitchen staff (the database system) is exhausted from being constantly overworked. Yet more people keep coming. You’ve expanded your dining area enormously, but you now have too many tables to serve. People start complaining and getting angry because they can only get served half the time. They came for steak & didn’t even get a menu brought to the table…..

The quality of the burgers (the grid) starts to goes downhill fast as chaos grows. As your cooks try to work faster & faster, they start making more mistakes (inventory loss, lag, downtime). Now, those wonderful famous burgers just don’t taste as good as they used to anymore. New customers wonder how this place ever got so big & successful?

So you hire a man (restricted logins) to stand at the door to turn away a good many of your paying customers (both new and old) upon arrival.

This obviously is a terrible solution….. in the long term, it is no solution at all, and would slowly ruin this otherwise successful business.

What is a better solution?

Expand the “kitchen” & remodel, reorganize that workspace towards maximum efficiency – or as FJ Linden says rearchitecture. It’s got to be a tough job redesigning something so that it can be expanded ad infinitum. Tougher still when they have to keep the grid running, while expanding it. This is what the Lindens are working on right now. I’m glad to hear it…. kudos to them for attempting what must be a very arduous task.

When Second Life is always filled to over-capacity these days, how can it grow more? Booting out a portion of the user-base continuously is not a solution – its can only be a stop-gap temporary fix. The pressure’s on at the lab now….. we need a stable & scalable grid — and pronto!

Can they do it? I hope so…. good luck LL. 🙂